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All text printed by stumpwm is run through a coloring engine before being displayed. All color commands start with a ‘^’ (caret) character and apply to all text after it.
^0-9
A caret followed by a single digit number changes the foreground color to the specified color. A ‘*’ can be used to specify the normal color. See the color listing below.
^0-90-9
A caret followed by two digits sets the foreground and background color. The first digit refers to the foreground color and the second digit to the background color. A ‘*’ can be used in place of either digit to specify the normal color. See the color listing below.
^B
Turn on bright colors.
^b
Turn off bright colors.
^n
Use the normal background and foreground color.
^R
Reverse the foreground and background colors.
^r
Turn off reverse colors.
^[
Push the current colors onto the color stack. The current colors remain unchanged.
^]
Pop the colors off the color stack.
^^
Print a regular caret.
The default colors are made to resemble the 16 VGA colors and are:
There are only 8 colors by default but 10 available digits. The last two digits are left up to the user. Behind The Scenes Look At Colors for information on customizing colors.
13.1 Behind The Scenes Look At Colors |
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Color indexes are stored in *colors* as a list. The default list of colors leave 2 slots for the user to choose. If you’d like to use ‘Papaya Whip’ and ‘Dark Golden Rod 3’ you might eval the following:
(setf *colors* (append *colors* (list "PapayaWhip" "DarkGoldenRod3"))) (update-color-map (current-screen)) |
Of course, you can change all the colors if you like.
parse a color coded string into a list of strings and color codes
Remove any color markup in STRING
Eight colors by default. You can redefine these to whatever you like and then call (update-color-map).
Read *colors* and cache their pixel colors for use when rendering colored text.
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This document was generated by David Bjergaard on November 1, 2014 using texi2html 1.82.